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Researching barriers to unemployment insurance

Consulting for the U.S. Department of Labor on UX and equitable access
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Joe Raedle Getty Images

Roles:          Timeline:     
Service designer and subject matter expert in UX, equity, and accessibility
Apr 2022 – Jul 2023

Objective

As part of a cross-functional team, conduct a 10-week sprint with each participating state unemployment program, working collaboratively to identify "quick-win" improvements across three areas: fraud prevention, timeliness, and equitable access

3

States

34

Recommendations

70

Interviews
Team stats during my time on the project:

Project Overview

During the pandemic, unemployment agencies were overwhelmed, and billions of dollars were lost to fraud. Now, in the aftermath, state unemployment agencies are heightening security. At the same time, some are wary of over-correcting and adding additional barriers to a program that is already difficult for workers to access. (Out of 100 unemployed workers, a rough estimate is that only 50 might be eligible, and only 20 will file and successfully receive benefits. In the end, some of the 20 might conclude that it was not worth the hassle.) 

Any additional layer of security—such as a third-party app that requires image uploads and selfies to verify identity—inevitably adds to the learning and compliance costs for users. There may be specific biases that create extra costs for underserved groups. But even if the costs are the same, disadvantaged groups might feel the same costs more acutely.

Even when poor user experience presents equally for everyone, the outcomes are rarely equitable. For example, instructions full of dense text and legalese might be especially hard for individuals with limited English proficiency, lower educational attainment, or those who are simply living in poverty and overloaded with stress. 

If poor user experience exacerbates inequity, then the opposite is also true: improving UX will improve equity. To identify the priority pain points, we interviewed state agency staff, labor secretaries, legal aid attorneys, disability rights advocates, immigrant and refugee advocates, union leaders, and workers.
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Deliverables

Affinity diagrams
User journey maps
Prototypes

Recommendations (business case and project plans)

 
We used human-centered design tools to collect and synthesize our research data. We worked collaboratively with the state to prioritize the issues.  Then, we developed "quick-win" recommendations—complete business cases and project plans that the state could use as a grant proposal for federal funding.
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